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PEACH
RIDGE
Peach Ridge is a mobile game developed in
Unreal Engine 4.
The player explores a fictional area of the Great Barrier Reef to log the species of fish and coral present, and to clear litter.
Its goal is to encourage younger audiences to be more aware of the efforts of marine conservation.
TRAILER
MY ROLE
I built and maintained the code behind most features in the game, including:
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Player and fish movement
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Scanning and logging coral/fish
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Integrating HLODs with interactive objects
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Navigation/Menus
I also worked with provisioning and deployment to Apple devices.
I worked very closely with my team to also take part in designing game flow/mechanics, as well as integration of 3D animations and 2D art.
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